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Gold Machine

Games as text, text as games

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Author: Drew Cook

An Ouachita-to-Acadiana transplant, occasional poet, and full-time cat person, Drew Cook has a long history of playing video games and writing about literature. In a past life, he worked in the field of information technology, but it wasn't the sort of work that prepared him for wrangling cascading style sheets. Drew is eager to discuss agentic reading with anyone interested and hopes you will find him via his new, barely-used Twitter account.

Aaron A. Reed on The Hitchhiker’s Guide to the Galaxy

Read More Aaron A. Reed on The Hitchhiker’s Guide to the Galaxy

[3/3] The Hitchhiker’s guide to Modular Design

Bear with me. I get to The Hitchhiker’s Guide to the Galaxy five paragraphs in.

Read More [3/3] The Hitchhiker’s guide to Modular Design

[2/3] Get Fluff: The Contents of The HItchhiker’s Guide to the Galaxy

While Cutthroats had more protection than Fort Knox, The Hitchhiker’s Guide to the Galaxy had no “hard” copy protection.

Read More [2/3] Get Fluff: The Contents of The HItchhiker’s Guide to the Galaxy

[1/3] Bookware Boom: The Hitchhiker’s Guide to the Galaxy

1984’s Steve Meretzky and Douglas Adams team-up The Hitchhiker‘s Guide to the Galaxy would prove Infocom’s only collaboration between an implementor and a major author, and it sold like crazy (Shogun? What’s a Shogun?).

Read More [1/3] Bookware Boom: The Hitchhiker’s Guide to the Galaxy

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