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Games as text, text as games

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The Big One: Trinity

Trinity, or It’s Almost Entirely Downhill from Here

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Ballyhoo and the Epidemiology of Influence

Where did narrative games come from, and where have they been going? The Craft of “The Craft of the Adventure” The fourth edition of the Inform Designer’s Manual contains a singular feature: a generously sized chapter regarding authorial craft called, fittingly, “The Craft of the Adventure.” “Singular,” sadly, because that work was not continued as […]

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Ballyhoo: Big Top Noir

Ballyhoo’s quietly transformational setting and story.

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A Critical Introduction to Ballyhoo

Send in the clowns.

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