Trinity: A Critical Introduction
More fear in and of the 1980s.
Read More Trinity: A Critical IntroductionGames as text, text as games
More fear in and of the 1980s.
Read More Trinity: A Critical IntroductionTrinity, or It’s Almost Entirely Downhill from Here
Read More The Big One: TrinityWhere did narrative games come from, and where have they been going? The Craft of “The Craft of the Adventure” The fourth edition of the Inform Designer’s Manual contains a singular feature: a generously sized chapter regarding authorial craft called, fittingly, “The Craft of the Adventure.” “Singular,” sadly, because that work was not continued as […]
Read More Ballyhoo and the Epidemiology of InfluenceBallyhoo’s quietly transformational setting and story.
Read More Ballyhoo: Big Top Noir