Zork II: Power, Specialization, and the Evolution of a Colonist
Do robes make the wizard? An attempt to distinguish between the different types of power in Zork II.
Read More Zork II: Power, Specialization, and the Evolution of a ColonistGames as text, text as games
Do robes make the wizard? An attempt to distinguish between the different types of power in Zork II.
Read More Zork II: Power, Specialization, and the Evolution of a ColonistZork II: A Critique of Idolatry Then and Now
Read More Zork II, Idolatry, and the Legendary Awfulness of Two PuzzlesIn this post, the Gold Machine examines the packaging and plotline of Infocom’s Zork II: The Wizard of Frobozz.
Read More Digging Into the Embodied Zork II: Packaging, Diskettes, and PlotlinesZork II was the best of Zork. It was the worst of Zork. A critical introduction.
Read More Zork II: A Thief, a Technocrat, and a Demon Walk Into a Cave