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Category: Games Industry

A Seat at the Big Kids’ Table: Cornerstone

What is a Cornerstone, anyway?

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[3/3] There Goes The Neighborhood: Suspect

“Your lovin’ gives me a thrill / But your lovin’ don’t pay my bills.”—Barrett Strong, “Money (That’s What I Want)”

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Material Histories: Infocom’s Gray Box

With 1984’s efforts to homogenize and systematize its packaging, early Infocom’s singular objets d’art were transformed into representations of a brand.

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Video Game publishing, NFTs, And New Delusions of Value

How Nice for Them.

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