Material Histories: Infocom’s Gray Box
With 1984’s efforts to homogenize and systematize its packaging, early Infocom’s singular objets d’art were transformed into representations of a brand.
Read More Material Histories: Infocom’s Gray BoxGames as text, text as games
With 1984’s efforts to homogenize and systematize its packaging, early Infocom’s singular objets d’art were transformed into representations of a brand.
Read More Material Histories: Infocom’s Gray BoxEnchanter dramatizes the exuberant spectacle of making and playing text adventure games.
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