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Tag: games industry

A Seat at the Big Kids’ Table: Cornerstone

What is a Cornerstone, anyway?

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Material Histories: Infocom’s Gray Box

With 1984’s efforts to homogenize and systematize its packaging, early Infocom’s singular objets d’art were transformed into representations of a brand.

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Video Game publishing, NFTs, And New Delusions of Value

How Nice for Them.

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Are Video Games an Ethical Pastime? Activision, etc.

All Activision-Blizzard leadership would have needed to do was to care, and, barring that, ask capable employees to care on their behalf.”

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