A Seat at the Big Kids’ Table: Cornerstone
What is a Cornerstone, anyway?
Read More A Seat at the Big Kids’ Table: CornerstoneGames as text, text as games
What is a Cornerstone, anyway?
Read More A Seat at the Big Kids’ Table: CornerstoneWith 1984’s efforts to homogenize and systematize its packaging, early Infocom’s singular objets d’art were transformed into representations of a brand.
Read More Material Histories: Infocom’s Gray BoxHow Nice for Them.
Read More Video Game publishing, NFTs, And New Delusions of ValueAll Activision-Blizzard leadership would have needed to do was to care, and, barring that, ask capable employees to care on their behalf.”
Read More Are Video Games an Ethical Pastime? Activision, etc.