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A Note on Resources and Methods:

More about this project to play all 35 Infocom text adventures

I have already said that I would prefer focusing on the texts themselves. What did I mean by that, and what is a text, anyway? For the purposes of this project, a “text” can be thought of a cumulative unit of meaning: the contents of the disk, the manual and any other in-box items, and the box itself. Other, additional items may fall under this umbrella, too. Documents created by Infocom that are specifically about a given title are also fair game: product announcements, Invisiclues, and so forth. Ultimately, what I want to do is analyze all Infocom-created material specific to each game. I will specifically focus on the first Infocom/Activision-published version. So, as one example, when I write about Zork I, I will discuss the so-called “folio” release, its manual, packaging, and supplementary hint material.

Prototype Infocom logo. Image retrieved from The Dot Eaters

I have said that discussion of Infocom’s history would be redundant, and so it would. However, ignoring it altogether would require me to “play dumb” in a way that would not do a reader any favors. There will come a time, for instance, that I must blame the Bank of Zork puzzle on somebody. I may want to discuss Mike Berlyn’s presence at Infocom as a disruption (in a positive sense) of what must have seemed a very privileged and exclusive development culture. The reasoning behind packaging incongruously slapstick “browsies” with less ridiculous games: how can this and other decisions be accounted for within the text itself? Nowhere, as it turns out. So history and extra-textual factoids will be discussed as a matter of course.

I intend to proceed as follows:

A gorgeous, hand-drawn map retrieved from Infocom (creolened.com). There are several there, all from classic games. Check them out!

For readability, I plan to limit each post to ~1000-2000 words, and I expect to make multiple posts per title. Thus, the entire project should be approximately 150,000 words. That could be good or bad news, depending on your perspective.

Sources:
Over the course of this project, I will provide links to scans and photos of documentation for the games, so that you can review them as you read. If you choose to play any of the games discussed, you will find these links doubly useful. I will try, as best I can, to direct readers to useful, relevant sources. For now, though, I will provide some general pointers that may or may not interest:

Mysterious knick-knacks from the Zork Users Group’s hint booklet for Zork III

How do I play these games?

To play an Infocom game, you have a few options.

Next up: the birth of a genre gives birth to Infocom. Join us for quick looks at ADVENT and Dungeon!

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