[3/3] This Ain’t Jumpman: Cutthroats
128K could’ve and the z-machine should’ve. Maybe then Cutthroats would’ve.
Read More [3/3] This Ain’t Jumpman: CutthroatsGames as text, text as games
128K could’ve and the z-machine should’ve. Maybe then Cutthroats would’ve.
Read More [3/3] This Ain’t Jumpman: CutthroatsWhile Cutthroats promises deep-sea treasure hunts, its central conflict revolves around the far less interesting challenge of hiding pieces of paper.
Read More [2/3] What’s in the Box: CutthroatsL’enfer, c’est les autres plongeurs.
Read More [1/3] Hell Is Other Divers: CutthroatsWith 1984’s efforts to homogenize and systematize its packaging, early Infocom’s singular objets d’art were transformed into representations of a brand.
Read More Material Histories: Infocom’s Gray Box