“Plenty of Synonyms:” Critical Receptions of Trinity (1/2)
A short history of Trinity‘s reception after the fall of Infocom (part one of two).
Read More “Plenty of Synonyms:” Critical Receptions of Trinity (1/2)Games as text, text as games
A short history of Trinity‘s reception after the fall of Infocom (part one of two).
Read More “Plenty of Synonyms:” Critical Receptions of Trinity (1/2)More fear in and of the 1980s.
Read More Trinity: A Critical IntroductionTrinity, or It’s Almost Entirely Downhill from Here
Read More The Big One: TrinityWhere did narrative games come from, and where have they been going? The Craft of “The Craft of the Adventure” The fourth edition of the Inform Designer’s Manual contains a singular feature: a generously sized chapter regarding authorial craft called, fittingly, “The Craft of the Adventure.” “Singular,” sadly, because that work was not continued as […]
Read More Ballyhoo and the Epidemiology of Influence