Where have I been?
It’s been a while since I’ve updated any of my projects. My series on Trinity has been dormant. My other big effort, live blogging the development of a game for this year’s Spring Thing Festival, is stalled. What in the world has been going on?
It’s no secret that I’m disabled; I’ve said so on this blog. I don’t usually like to talk about it, though. Some of you have been in touch, though, to check on me. I really appreciate that! The truth is that my symptoms made the holidays very challenging, and it just hasn’t been possible for me to do this work. Typically, writing about games (and writing games) brings me a lot of joy, but I simply haven’t been able to do anything productive for a while.
Good news: I’m feeling better these days! My first new work in months is a new episode of my long-dormant podcast, Gold Microphone. It’s the beginning of a series of episodes on Trinity and other narrative games. Posts regarding Trinity will resume here shortly, as well. More Trinity than ever! Please look forward to it.
For those of you have been following my live-blog of Inform 7 development over at my other blog, Top Expert, I’ll try to get an update posted soon to discuss the state of the project. Losing all of this time has really messed up my project plan, but I want to find a new path forward. Stay tuned!
And now, for something completely different: I’ll probably be experimenting with gameplay videos for more current commercial games. I know that won’t be for everybody, but perhaps some of you find them interesting. These won’t be high effort, elaborate pieces, as I am trying to be mindful of workload. More news soon.
The podcast should be available on all major platforms. If it isn’t on your platform of choice, let me know and I’ll get it added. Here’s a direct link to the source (Spotify bought Anchor, my original host, a while back):
Thanks for your patience! And thanks again to everyone who reached out. That means a lot to me. More soon,
Drew
Leave a Reply to JohnCancel reply