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About the Gold Machine Project
Gold Microphone: a Podcast
Table of Contents
Tag:
interactive fiction
September 2, 2025
The Wolf that Cried Boy: The Game Formerly Known as Hidden Nazi Mode
June 9, 2025
Leather Goddesses of Phobos 3/3: Joy and Mischief
May 21, 2025
Leather Goddesses of Phobos: Is There Life on Mars?
April 21, 2025
Leather Goddesses of Phobos: We’re so Back
December 20, 2024
Trinity Final: Theaters of Absurdity and War
December 16, 2024
The Dearth of Tragedy (Trinity)
December 10, 2024
Suffer the Children (Trinity)
December 6, 2024
Now I Am Become Death (Trinity)
December 4, 2024
After the people have gone, all we have left is humanity (Trinity)
December 2, 2024
Is Historicity an Aesthetic Virtue? (Trinity)
August 30, 2024
“Tell the Truth, but Tell It Slant:” Modularity and Sacrifice (Trinity)
July 10, 2024
Gold Microphone: Challenge, Mimesis, And Parsercraft (Trinity)
June 12, 2024
The Dickensian Turn (Trinity)
May 18, 2024
New Episode: Graham Nelson’s The Craft of the Adventure
February 28, 2024
Narrative Surface Features in Trinity
December 4, 2023
“Fumbling Through to Survive:” Critical Receptions of Trinity 2/2
October 30, 2023
“Plenty of Synonyms:” Critical Receptions of Trinity (1/2)
October 28, 2023
Untested: Kaboom, Anonymity, and the Repressive State Apparatus
October 23, 2023
LAKE Adventure: These Textual Delights Have Textual Ends
September 25, 2023
Trinity: A Critical Introduction
September 11, 2023
The Big One: Trinity
July 24, 2023
A Critical Introduction to Ballyhoo
July 10, 2023
Ballyhoo and the Rest of It
June 26, 2023
And in the End: Spellbreaker
June 12, 2023
In the Light: The Enchanter Trilogy
May 29, 2023
Bottoming Out: Zork III
May 26, 2023
About the Time I Wrote an Inform 7 Game
May 15, 2023
Act Two: The Wizard of Frobozz
May 5, 2023
Spring Thing 2023: Just One Week (ish) Left!
May 1, 2023
Beyond Puzzles: Adding Narrative to Zork
April 10, 2023
What’s Zork Divided by Three?
March 27, 2023
The Main (Narrative) Frame: From Zork to Zork
March 13, 2023
It’s the End of Zork as We Know It
February 27, 2023
Spellbreaker: The Cube on the Box
January 16, 2023
A Mind Forever Voyaging: The Good Ending
January 2, 2023
Problems in A Mind Forever Voyaging
December 19, 2022
A Real, Live Boy: The Fabulist Turn in AMFV
December 5, 2022
Spots of Time: Modular Design in A Mind Forever Voyaging
November 14, 2022
The Future is Terse: The Constrained Rhetoric of A Mind Forever Voyaging
October 31, 2022
Present Gifts of Humbler Industry
October 24, 2022
A Mind Forever Voyaging: Game/Anti-Game
October 10, 2022
On Naive Readings of A Mind Forever Voyaging
October 3, 2022
Agency, Empathy, and the Call of the Other in AMFV
September 26, 2022
Initial Groundwork for a Reading of A Mind Forever Voyaging
September 5, 2022
After 37 Years, It Still Glows: Wishbringer [2/3]
August 29, 2022
Everybody Loves Wishbringer
August 8, 2022
ParserComp: Amanda Walker (Of Their Shadows Deep)
August 3, 2022
Parsercomp: Brian Rushton (The Impossible Stairs)
July 25, 2022
You’re My Type: ParserComp 2022
July 18, 2022
[3/3] There Goes The Neighborhood: Suspect
July 11, 2022
[2/3] But Is It Art? The Intermittently-Beloved Art of Suspect
June 27, 2022
[1/3] Ant Farm Simulator 1984: Suspect
June 22, 2022
Gold Microphone: A Mind Forever Voyaging
June 13, 2022
Aaron A. Reed on The Hitchhiker’s Guide to the Galaxy
May 23, 2022
[1/3] Bookware Boom: The Hitchhiker’s Guide to the Galaxy
May 18, 2022
Gold Microphone: Zork I
May 16, 2022
[3/3] This Ain’t Jumpman: Cutthroats
May 10, 2022
[2/3] What’s in the Box: Cutthroats
May 2, 2022
[1/3] Hell Is Other Divers: Cutthroats
April 28, 2022
Material Histories: Infocom’s Gray Box
April 25, 2022
Interlude: Spring Thing 2022, Part 3
April 18, 2022
Interlude: Spring Thing 2022, Part 2
April 11, 2022
Interlude: Spring Thing 2022
April 4, 2022
[3/3] Militaristic Fantasy, Narrative Drift, and the (Sea) Stalker
March 28, 2022
[2/3] >AIM BAZOOKA: Seastalker
March 27, 2022
Gold Microphone Episode 4: Journey
March 21, 2022
[1/3] Please, Think of the Children: Seastalker
March 14, 2022
[3/3] What is a Zork? What has it got? Last thoughts on Sorcerer
March 7, 2022
[2/3] Sorcerer: Evil Lurks Behind the Coal Mine
February 28, 2022
[1/3] Introducing Sorcerer: Now With 20% More Zork
February 21, 2022
Are You Not Entertained: Last Thoughts on Infidel
February 14, 2022
Metatext and Meaning in Infidel
February 13, 2022
Gold Microphone: Return to Plundered Hearts
February 7, 2022
Infidel: The Ugly American
January 28, 2022
Enchanter: A Ritual Murder in Search of a Game
January 26, 2022
Frobozz: Land of Enchantment
January 12, 2022
Intentionality and the Gamification of Tedium: Planetfall
January 10, 2022
Planetfall: Hungry, Angry, Lonely, Tired
January 7, 2022
Gold Microphone: Plundered Hearts
December 31, 2021
He, Robot: A Critical Introduction to Planetfall
December 30, 2021
Introducing Gold Microphone: A Gold Machine Podcast
December 29, 2021
Never Trust a Lady Mechanic: Final Thoughts on The Witness
December 27, 2021
More Than a Feelie? The Disjointed Text of The Witness
December 19, 2021
Occidence Will Happen: The Witness
December 13, 2021
Game Shows Touch Our Lives: Final Thoughts on Suspended
December 10, 2021
Suspended: Welcome to the Machine
December 6, 2021
Let Them Have Dominion: The Human-Centered Cosmology of Starcross
December 3, 2021
The Rod in the Dumpster: Flying Saucers and the Ambiguous Ending of Starcross
December 1, 2021
Space Zork: Starcross
November 29, 2021
Zork Is Dead. Long Live Zork.
November 23, 2021
Whose Zork Is It Anyway? The Steep Price of Authorial Ambiguity in Zork III
November 21, 2021
Which “It” Did You Mean, Exactly? The Plot and Packaging of Zork III
November 18, 2021
An Introduction to Zork III: It All Came Down to… That?
November 14, 2021
Deadline’s Connecticut of the Mind: Nostalgia, Privilege, and Mental Illness
November 12, 2021
Quantum Detective: Deadline and the Many Worlds Interpretation
November 9, 2021
Hard Evidence: Realizing the Story of Deadline
November 6, 2021
Deadline: There is a Bear in the Rosebush
November 5, 2021
Gold Machine Project Update #1
November 2, 2021
Zork II: Power, Specialization, and the Evolution of a Colonist
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